ā€œOf all the paths you take in life, make sure a few of them are dirt.ā€ – John Muir.

Category: Weekly Reflections (Page 1 of 2)

This is the category to apply to your Weekly Reflection posts from the course.

Weekly Reflection 1

Grandpappy Dak in a Wi-Fi World

Honestly, I’ve never considered myself much of a tech person. And when I have tech troubles (which is often) I like to claim that “Grandpappy Dak” strikes again, because I most enthusiastically resonate (and sympathize) with grandpas when it comes to technology. Sometimes I actually miss the idea of a simpler time. Sure, electricity and indoor plumbing are great, but I can’t help feeling like cars, computers and the internet kick-started our slippery slope into today’s hyper-digital world, endless screens, constant notifications, social media spirals, AI everything, and somehow… less real human connection. It sounds dramatic, I know, but the bigger and ā€œmore connectedā€ the world gets, the farther apart we seem to be. Grandpappy Dak is not thriving in this digital world.

Passwords, Platforms & Road Rage

When ā€œHigh Tech Highā€ Wasn’t the Robot Apocalypse I Expected

Weekly Reflection 2

Why Video Might Be My Favorite Classroom Tech Tool

Of all the tech tools out there, I think video might actually be my favorite. It’s fun, it’s engaging, and unlike traditional lecture-style lessons it can make learning feel way more interactive. There’s a video for almost everything these days, which makes it such a versatile resource in the classroom.

Videos can introduce new concepts, demonstrate experiments or processes, or provide visual examples of ideas that are usually hard to grasp. They’re also amazing for differentiated learning (which I personally benefit from!). Students can pause, rewind, and learn at their own pace. Plus, videos are perfect for a flipped classroom model. Students watch content at home and then dive deeper through discussion or projects in class. Even better, having students create their own videos is a super fun learning activity that supports creativity, ownership, and engagement. Win-win!

Our Stop Motion Project: A Tiny Seed, A Cute Flower, and A Lot of Photos

This week in class, we created our own stop motion videos, and it was honestly such a blast. After a quick brainstorming session, we jumped right in! The app we used was incredibly simple, and our group ended up making the sweetest little animation of a tiny seed growing into a flower. It turned out SO cute. We sketched out all the scenes on a whiteboard, snapped what felt like a million photos for each tiny movement, and then put everything together using Stop Motion Studio. We were having so much fun that we didn’t even realize how much time had passed.

Experiences like this remind me why I love project-based learning. In a classroom, I’d absolutely use stop motion as a tool for storytelling, illustrating processes (like plant life cycles!), or showcasing group projects. It’s hands-on, creative, collaborative, and gives students an awesome visual alternative to traditional writing assignments or presentations. Stop motion videos are seriously awesome, and I can’t wait to see how they turn out during our first In-Situ at Marysville Elementary.

Exploring Epic! Books: A Digital Library Worth Keeping

So I guess technology isn’t alllllll bad, especially when it supports learning in ways that feel meaningful and creative!

Weekly Reflection 3

Tech Then vs. Tech Now: Two Completely Different Worlds

Technology today is a very different creature than what I grew up with. Back in my day, technology in school basically meant the computer lab, rooms with rows of chunky desktops where we learned how to type, make PowerPoint slides, and use Microsoft Word. Our classrooms still relied on ancient projectors that got wheeled in on a cart, and those giant boxy TVs reserved for Bill Nye or the occasional documentary. (Below is a little refresher for ya on our boy BILL)

We didn’t have laptops. If a class needed computers, we booked the lab. Even in art class, we trekked down to the lab just to look up reference photos or Pinterest ideas. We had a couple of smart boards by the time I graduated, but overall it was a pretty low-tech environment, maybe because it was rural, maybe because of funding, or maybe because I’m just getting old. Honestly though, I’m kind of glad. (But wow… I do wish Canva had existed back then.)

Today’s classrooms feel like stepping into a different universe. Smart boards, UFLY, zoom, school iPads, tablets, Seesaw, everything is digital. Kids navigate it all effortlessly, while I’m still trying to remember which password goes to which app. I see how amazing it can be for different types of learners, especially for visual or auditory kids, but I’d be lying if I said I wanted to be super high-tech myself. Maybe I’m stubborn, maybe I’m silly, but I’m kind of okay not being the Excel Queen of the century. Which is probably why this course has felt like such a challenge… but I digress!

In-Situ at Marysville: A Stop Motion Adventure

What Happened?

During our in-situ at Marysville Elementary, our group of three teacher candidates worked with three students to create a stop motion animation using Stop Motion Studio. The kids had huge personalities, two were already buddies, and the third didn’t quite fit into their dynamic, which made things challenging later on. Our goal was to guide them through planning and filming a short clip while giving them creative ownership. In hindsight, I wish we had been better prepared.

What Was I Thinking and Feeling?

At first, I was excited. Stop motion feels like the perfect mix of tech and creativity. But the space was loud and cramped, and the group dynamic was tougher than expected. I was feeling overstimulated myself, so I understood why some of the students were struggling. When one student became upset, I felt concerned and a bit unsure about how to handle it. On top of that, I felt like I wasn’t getting the chance to contribute as much as I wanted within my teacher candidate group, which was frustrating, but helpful for my own learning about co-teaching.

How Did It Go?

The good news: the students had incredible ideas and were excited about creating the story. The not-so-good news: the second the iPad came out, things went sideways. One student became hyper-focused and started taking over, so we had to quickly assign roles and keep the iPad with a teacher candidate to regain some control.

Even then, collaboration was tough, and our third student became overwhelmed and started crying. It was a clear reminder that we’re still new to classroom management and supporting diverse emotional needs. Still, the kids pulled it together, created a really fun final clip, and were so proud to show it off later. The activity definitely worked but it needed more prep.

What Did I Learn?

This experience really highlighted how much student personalities and emotional needs shape group activities. Stop motion can be incredibly engaging, but it also requires strong scaffolding, clear roles, and flexibility. We realized how important it is to plan ahead for students who may feel frustrated, left out, or overstimulated. Simple changes like defining roles before the iPad comes out could have made a huge difference.

Conclusion

Overall, the in-situ showed the power and the challenge of tech-based collaborative projects. Stop motion sparks creativity, ownership, and engagement, but it also requires thoughtful planning to ensure all students feel supported. Participation isn’t always equal, and inclusivity takes intentional structure.

Action Plan

Next time, I’d:

  • Assign roles based on student strengths and comfort levels
  • Have calming strategies and alternative tasks ready
  • Check in frequently to make sure all students feel included
  • Provide extra guidance for students who struggle with group dynamics
  • Teachers control the iPad if students are unable to share

With the right preparation, stop motion can be a wonderful, positive experience for everyone.

Why Stop Motion Is something I can get Behind

It blends art, technology, collaboration, and critical thinking all in one project. And honestly? For today’s classrooms, it’s a perfect example of how tech can support creativity instead of replacing it.

Weekly Reflection 4

Canva: A Forever Fave Classroom Tool

I’ll absolutely encourage my students to explore Canva, and I’m more than happy for them to share other graphic platforms they enjoy (because let’s be honest… Canva is pretty much the only one I really know).

Why Fun Graphics Matter in the Classroom

I imagine using classroom graphics to help:

  • explain new concepts
  • summarize lessons
  • support multiple learning styles

Honestly, there’s a graphic for every subject if you want there to be, which is why Canva is also a great tool for differentiated learning, as it can give students an accessible platform to show their learning instead of a traditional assignment route.

A Peek at our Graphic

Platform Used: Canva- Surprise!

For our tech project, our group decided to create a podcast, so today was all about designing our podcast graphic. Naturally, we turned to Canva, which has definitely become the go-to tool for all of us. It’s such a simple, intuitive web-based platform loaded with templates, icons, fonts, and design elements for pretty much anything you can imagine. Each suggestion we came up with Daleen (our resident Canva expert) was able to make it happen and we had a TON of ideas,

Canva works whether you’re making posters, infographics, slideshows, or interactive presentations. The drag-and-drop setup makes it accessible for all ages and levels of tech confidence, perfect for students, teachers, and even ā€œGrandpappy Dakā€

Designing our podcast graphic was quick, collaborative, and honestly really fun, another reminder of how versatile and classroom-friendly Canva truly is

Why Canva Is Epic

  • Easy to Use: No design background needed
  • Collaborative: Great for group projects
  • Super Customizable: Templates for literally any subject or theme
  • Engaging: Visuals instantly make lessons more dynamic and relatable

Make Learning Visual, Make Learning Fun

Using graphics shifts lessons from text-heavy to visually stimulating, which supports visual learners and boosts learning retention. Even better, letting students create their own visuals gives them a chance to express their learning creatively and take ownership of their ideas and supports differentiated learning.

If there’s one thing Canva proves, it’s that learning can be both effective and fun and I am absolutely here for that.

Weekly Reflection 5

Take Me Outside Day at Kootenay Orchards and Gordon Terrace

ā€œLeaf Manā€ activity and scavenger hunt at Gordon Terrace

Thanks Scott and Allie for organizing, arranging and providing us with these most excellent learning opportunities. :)

Weekly Reflection 6

Leveling Up Learning: Gamification, Prodigy, and Classroom Tech Overload

My experiences in the gaming world (spoiler: minimal at best), and what I discovered while testing Prodigy, IXL, and other tools we explored in class.

Gamification & Game Based Learning: What Is It, Really?

Gamification is basically borrowing motivational strategies from video games like point systems, levels, challenges, rewards, progress bars, narrative, and choice and applying them to learning. It transforms ā€œI have toā€ into ā€œI want to,ā€ or at least ā€œI’ll give it a shot.ā€

Common gamification characteristics include:

  • Immediate feedback (like losing a heart or earning XP)
  • Autonomy (choosing a path or type of quest)
  • Clear goals and levels
  • Rewards (badges, stars, digital gear)
  • Safe failure (mistakes don’t kill ya, they just reset the level)
  • Narrative and role-play
  • Progress indicators (nothing motivates like defeating a new level)

These elements mirror what we see in Game Based Learning where players move through structured challenges, mastering each step through trial and error. If you’ve ever spent way too long trying to beat a Mario level, you get it.

 My Experience With Gaming

I’m not a huge gamer by any means, in fact on the whole, I’m kind of anti-videogames, because my sister is completely lost in video game land, so I have seen the extreme side of things. But I totally see the appeal for students to learn math for example, through earning points, leveling up, and unlocking rewards. Even us non-gamers know the thrill of ā€œfinally beating the level.ā€

So, can I see myself using gamification in the classroom?

Absolutely, but within reason.

I probably wouldn’t gamify everything, but I see real value in using gamified tools for subjects where students often struggle to stay engaged (hello, math facts). Gamification doesn’t replace good teaching, but it does make repetitive practice feel less like pulling teeth.

Some Gamification Resources We Explored in Class

  • Prodigy: gamified math adventures
  • IXL: skill-based mastery with immediate feedback
  • Scratch: (coding) creative computing through gamified creation

My Experience With Prodigy and IXL: The Good, The Bad, and the Distracting)

 Prodigy: The Magical Math Adventure

While trying Prodigy, I immediately saw why kids love it. The graphics are fun, the world feels immersive, and answering math questions to cast spells is honestly a genius idea. I could absolutely see the benefits for engagement; students genuinely want to play. But I also noticed something: I didn’t get that many math questions. The game world took center stage, and the actual learning moments felt spaced out. If I used this in a classroom, I’d probably adjust settings or be very intentional about what skills students are assigned so they don’t just wander around collecting virtual pets.

Teacher Benefits:

  • Easy progress tracking
  • Automatic differentiation
  • Skill-aligned content
  • Students are excited to participate

Potential Pitfalls:

  • Some kids click random answers to get back to the battle
  • The game world can distract from actual math
  •  Features can lead to ā€œWhy don’t I have the cool outfit?ā€ moments
  • Fewer questions than expected unless settings are adjusted

 IXL: Surprisingly Enjoyable (Yes, Really)

Out of everything we tried, IXL ended up being one of my favorites. It’s not flashy, but it’s incredibly clear and structured. K–12 coverage is huge, and I really liked the mastery-based approach. For a student who thrives with clarity and routine, IXL is perfect. For a younger student who needs novelty or fun? Maybe pair it with something more gamified.

Tech Overload, Coding Adventures, and Trial & Error

Will I use gamification in my classroom?

Yes, but selectively.
Yes, when it enhances learning instead of distracting from it.
Yes, because students today connect with games as naturally as we connected with textbooks (well, as much as we could connect to textbooks ha!)

Weekly Reflection 7

Aaaaand Now… AI: My Biggest Tech Fear

Ooof. AI. This is the big one for me. Out of all the emerging technologies we’ve talked about, AI is the one that makes my stomach flip. I genuinely dislike the rise of AI, how quickly it’s spreading, how deeply it’s embedding itself into everyday life, and how casually we’re letting it replace things that feel fundamentally human.

And then there are the issues we’ve talked about endlessly: AI hallucinations, misinformation, bias, the list goes on. I don’t think AI belongs in the classroom at all, but it feels like we can’t escape it.

The only ā€œsolutionā€ I can even imagine is designing assignments where students can’t use AI, things that require in-class work, pen to paper, real thinking. But that brings its own challenges. Not every student thrives in a traditional classroom setting (myself included), and some physically need to type. How do we protect learning without excluding the learners who rely on tech? I genuinely don’t have the answer.

And don’t even get me started on the environmental impact. The energy consumption of massive servers, the water used to cool them, during a climate crisis this feels absolutely wild. Like… are we serious?

Another thing that drives me mad: professors using AI to write lectures or lesson plans. Why am I paying tuition for an AI professor? And seeing AI being marketed to elementary students as a ā€œfriendly helperā€? No thanks. AI is not a friend. AI is not human. Pretending otherwise feels wrong to me. We’re losing critical developmental skills, the satisfaction of working hard toward something, the collaboration that comes from peer editing and problem-solving. It all brings me right back to my first reflection, my longing for simpler, more human times.

Computers might have been the end of the simple era… but AI feels like the end of something much bigger.

I don’t like it, I don’t want it in classrooms, and honestly? It terrifies me.

The end.

Weekly Reflection 8

 Let’s Talk About Our ED Tech Presentations!

From Virtual Reality adventures to screencasts, website building, our podcast findings, security systems in schools, and even a look at high-tech, low-tech, and no-tech classrooms, our class projects covered a ton. Each project opened up a totally different corner of what technology can look like in education.. Lets dive in!

High Tech, Low Tech, No Tech:

My favorite line from them:
ā€œInstead of relying on one tool, teachers use what is available—tech or not—to meet students needs where they are at.ā€

High Tech

  • Engaging and powerful
  • BUT expensive and needs to be constantly updating
  • Can widen the digital divide (premium devices = premium features)

Low Tech

  • Simple, affordable, durable
  • Includes things like clocks, calculators, noise cancelling headphones, fidgets
  • Supports digital literacy without overwhelming students
  • Still can contribute to inequalities of the digital divide if some students have ā€œbetterā€ versions

No Tech

  • Waldorf-style, zero screens
  • Holistic learning
  • Imagination, problem solving, critical thinking
  • Great for some learners, harder for those who need visual/auditory support

And the funniest part?
The QR code activity results… were basically all low tech for our class, and the school results. This
Totally surprised me, because I thought there would be way more high-tech or no tech classrooms. I also thought I’d be no tech, but now that I understand more about technology, I can totally see myself as a low-tech teacher.

Our Podcast, Grace, Shae, Daleen, Dakota

Next we presented our group’s podcast findings, which you can find and listen to our podcasts on my blog (posted under Educational Technology Presentations)

VR Field Trips: Passport Not Required

No permission slips. No fundraising. No ā€œsorry, the bus is full.ā€
Just safe, fun, accessible learning for every student.

VR offers:

  • A way to ā€œtravelā€ globally on a tiny (or basically zero) budget
  • Personal, immersive experiences
  • Opportunities for all students, not just the ones who can afford real trips

Honestly? Virtual field trips are a great alternative when real field trips aren’t a possibility. Think like Ms. Frizzle, and take students places they never dreamed of going!

Too Much Tech = Tired Brains? Balance Matters

Their key message:
ā€œTechnology should enhance cognitive growth, not compete with it.ā€

They talked about how overusing tech affects:

  • REM
  • Attention span
  • Emotional regulation
  • Sensory load
  • Cognitive overload
  • Brain development overall

We need some technology in classrooms, but we also need handwriting, reading real books, face-to-face communication, and problem solving without just saying ā€œeh, ask Google.ā€

Tech balance isn’t just a school issue, it’s a life issue.
Students need to think critically, not become passive consumers. Using tech intentionally, having a blended approach, and managing cognitive load… are all huge parts of balancing technology in classrooms.

In short: use tech, enjoy tech, learn from tech, but don’t let it replace thinking or learning.

Security Systems in Schools: Helpful or Prison Like?

Pros:

  • Helps students and staff feel safe
  • Instant communication: Securly, CrisisGo, UC Safety, Rave Panic Button, and more
  • Useful in lockdown situations
  • Helps investigate conflicts or incidents

Cons:

  • Loss of privacy, students can feel watched
  • Can make school feel like a prison atmosphere
  • Tech can fail, and it’s not always reliable
  • Expensive upfront costs, and maintenance
  • Data collection + monitoring = less trust

My favorite quote they shared:
ā€œProtecting a child’s tomorrow before their fear ever reaches today.ā€
Powerful stuff.

This presentation made me think about the balance between safety and trust, yet again another form of ā€œtech balance.ā€

Final Thoughts

Our presentations showed me that there is no one right way to use technology in education. VR can open the world. Podcasts can build student voice. Security systems can protect but also complicate. And sometimes the simplest tools are the most effective. It all depends on how you use technology.

The theme across everything?
Balance. Intentionality. And meeting students where they’re at.

Pretty good takeaways!

Weekly Reflection 9

SD5 Design Lab: Actually Really Cool?

And yes, I’ll admit it: by the end of the visit, I wanted to take half the equipment home with me… starting with the button maker.

A Space Built for Imagination

The Design Lab doesn’t overwhelm you with flashing screens or rows of computers. Instead, it invites you to imagine, experiment, and build. I really liked the painted ceiling tiles, it reminded me of my high school art classroom, which was also in a basement, but it set the tone right away for FUN It almost felt like a mini version of High Tech High, right here in our district!

Ryan’s Approach: Technology as a Tool, Not a Driver

One of the best parts of the visit was seeing how Ryan frames technology. He doesn’t present tech as a replacement for creativity but shows how it can support creativity.
Instead of relying on computer systems to generate ideas for students (although it sounds like that’s an option too) the Design Lab encourages students to come up with ideas themselves, then use the lab tools to bring those ideas to life. It’s innovation on their terms, not technology’s.

 Hands-On Tools: My Favorites

This space is stocked with resources I didn’t even know schools could have, and they’re all usable by students with varying levels of explanation. Some of my personal highlights:

 The CHOMP Saws

These are epic! It’s like a mini table or jig saw for kids. I feel like this is an avenue to get students interested in wood working one day, because they can make precision cuts without any fear of losing any fingers. Surprisingly safe and ridiculously satisfying. Cutting cardboard never felt so legit.

 Cricuts Everywhere

Even though we didn’t have time to finish our Cricut prints, I totally see the value. These machines open up endless opportunities for design and personalization, and crisp clear cuts.

 The Button Maker

I need one. Immediately. Possibly for absolutely no practical reason… but I need one.

Cardboard Screws

Here is a little video of Ryan explaining some projects students have made with these cardboard screws:

Genius. They make student prototypes way sturdier and transform basic cardboard into engineering-ready material. I particularly like how Ryan uses them instead of wasting duct tape, and endless amounts of hot glue!

 Robots, AI & A Very Cute Exception

I’m not the biggest fan of AI robots replacing real humans (terminator) but I have to say…the name “Skoot” was clever. Southeast Kootenays? Meet Skoot. If every robot had a cute name, I might be convinced momentarily. Robotics in this setting feels a little more useful, not futuristic for the sake of being futuristic, as Ryan said, the design lab folks might call themselves the “EDUvengers”, but they’re not IT and Skoot could help field some of those basic questions.

 3D Printing & Laser Cutting: Next-Level Tools

The 3D printers were fun to watch. There’s something magical about seeing a digital design slowly become something you can hold. And the laser cutter? That’s a machine I absolutely want to explore further.

 Why This Space Matters

All of these tools move student creativity from ā€œideaā€ to ā€œprototypeā€ to ā€œproduct.ā€ It’s pretty neat, even my technologically challenged self can see the appeal.
This is the kind of environment where students are encouraged to feel curious, and capable. It isn’t about technology doing the thinking for them, it’s about giving them the tools to think bigger. If I were a student, I would love to spend time here. Honestly, I wish SD6 had one.

The SD5 Design Lab isn’t just a fun space, it’s a great way to use and introduce technology with students. It shows what education can look like when creativity and technology support each other, instead of competing for attention. And I can’t wait to bring my students into a space like this one day!

Weekly Reflection 10

Innovation Hour at Gordon Terrace: I Came, I Saw, I Cubed

Wow. Innovation Hour at Gordon Terrace was way more fun than I expected. And trust me, me and technology are not exactly besties. But this? This was a totally different kind of tech experience, hands-on, kid-powered, creative, and surprisingly… not terrifying! It was a perfect way to blend tech with student curiosity in a fun, innovative, low-pressure environment. We had five awesome stations, and every single one had something cool going on:

1. Button Making

A low-tech, high-creativity zone! Students made their own buttons, and it was so fun seeing them cycle through our stations with their new buttons.  

2. Go Cubes (My Station!)

We worked with five groups of students in two grade ranges:

  • Grades 2–5 (the older kids ā€œgot itā€ quicker than I did)
  • Kindergarten and Grade 1 (adorable little fart machines)

The older kids were pretty independent, they were quick learners, curious, and very into the idea of a computer-supported cube. It was such a great chance for me to practice explaining things clearly, stepping back and letting them problem-solve, and just watching them light up when things clicked. They worked in pairs, and they were focused and engaged and all solved the cube a few times!

Then came the little stinkers (literally, kindergarteners have no shame when it comes to farting)
Kindergarteners + Go Cubes = very challenging but they still had fun

They loved the cube… but mostly wanted to flip it, twist it, and hold it upside down every which way. The Go Cube sensors? Not fans of that. They made too many mistakes which caused the cubes to disconnect, so, we had to get way more hands-on and do groups of 3 instead of pairs. We had to walk them through each move, guiding their turns and helping them hold it properly. Some figured it out, though, and their excitement when they solved the cube made it worth all the explaining.

Overall? Way more fun then I thought, and I’m glad I tried the more ā€œchallengingā€ station. It gave me a bit of confidence for my own problem solving.

3. Microbit AI

This station I didn’t participate in, but from our design lab class we had explored it previously and sounds like it was a hit. The microbits were preprogramed to make different images on their screen, which were matched to different movements like jumping, fist bumps, flossing and some we couldn’t even figure out, it looked fun!

4. Chomp Saw

Okay, I love Chomp Saws, and I wish I had time to try this station out. The students cut out and made paper airplanes, and they were so proud to bring them to their next stations!

5. Unplugged Activity: Brain in a Bag

A super fun, no-tech activity, I didn’t quite get the explanation of the station, but they looked like they were having a good time!

Final Thoughts

Innovation Hour was such a great experience, not just for the kids, but for me too. I got to practice teaching skills, work with different age groups, problem-solve on the fly, and even ā€œsolveā€ a Rubik’s cube for the first time… kind of. I’m already looking forward to next year.

Huge thanks to everyone who organized this super fun event!

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